STAR TIER SETS THE SKILL CEILING
Employee stars, skill caps and training
A 1-star employee can train each eligible skill to level 6; a 2-star employee to level 8; a 3-star employee to level 10. Those are skill levels, not additional employee stars. Hire from Club Management or Warehouse Management and compare the skills needed for the role.
Mechanics and exact figures below come from the official Wiki alone, checked on 29 October 2026. They are single-source details; editorial route suggestions are identified separately.
What each star tier allows
The Wiki documents these skill ceilings. Training improves a skill within its cap; it does not describe turning a 1-star hire into a 3-star hire.
| Employee tier | Maximum trainable skill level |
|---|---|
| 1 star | 6 |
| 2 stars | 8 |
| 3 stars | 10 |
Train and maintain the worker
Open staff management, select the employee and the skill, and check its cap and current motivation before paying.
- Training costs $500 × 1.5^(current skill level − 1), rounded to a whole dollar.
- Motivation must be above 30; each training session consumes 20 motivation.
- A $100 motivation payment adds 10. Keep money for wages as well as training.
- For low-condition skill penalties, club staff use motivation and warehouse staff use health: above 30 but below 50 gives −1; 30 or below gives −3. Effective skills have a minimum of 1.
- Use warehouse ventilation, masks and a Break Room to protect health. Automatic rest also needs its unlock and the rest setting enabled.
Match skills to the job
A higher star tier gives room to train; the relevant effective skill and working conditions determine the benefit.
| Role | Skills to compare | Effect |
|---|---|---|
| Waiter | Service; Charisma | Tips; happiness of the served group |
| Bartender | Service; Bartending | Tips; happiness of bar customers |
| Dancer | Beauty; Dance | Tips/private-dance income; private-dance happiness |
| Security | Power; Vision | Combat; club removal response |
| Grower | Cultivation | 3% shorter base growth per effective level, up to 30%; set at planting |
| Chemist | Power; Chemistry | Power 1–4 / 5–7 / 8–10 gives 1 / 2 / 3-star output; Chemistry affects yield and low-level failure |
| Handler | Power | Packaging falls from 60 seconds at effective level 1 to 30 at level 10 |
Wages and family ranks
Compare the wage on each candidate offer; no complete wage table by star tier is documented here. A business manager costs $10,000 to hire and $1,500 per day in the Wiki. Manager hiring and family Capo promotion are separate from employee training.
Questions
Can a 1-star worker reach skill level 10?
The Wiki caps a 1-star worker at skill level 6. Level 10 requires a 3-star employee; 2-star employees cap at level 8.
Why is a trained employee performing below their listed skill?
Check motivation for club staff and health for warehouse staff. The Wiki applies effective-skill penalties below 50, with a larger penalty at 30 or less.
Why is training unavailable?
Check that the skill is below its tier cap, motivation is above 30 and you can afford the fee. Each session also spends 20 motivation.
Keep going
Family
Hiring and assigning.
Capos
Promotion is prestige, not stars.
Craft skill
A different level track on the bench.
Version line: 1.0 plus the 28 October 2026 hotfix, unless a paragraph says otherwise. Patch notes. Sources. Checked 2026-10-29. Store: Steam. Wiki: thebossgangster.com/wiki.